SUPPORT FOR THE DEVELOPMENT OF VIDEO GAMES WITH A CULTURAL DIMENSION REGULATIONS
Table of Provisions (8)
Statutory Text (8 Articles)
SUPPORT FOR THE DEVELOPMENT OF VIDEO
GAMES WITH A CULTURAL DIMENSION
SUBSIDIARY LEGISLATION 463.29
SUPPORT FOR THE DEVELOPMENT OF VIDEO
GAMES WITH A CULTURAL DIMENSION
REGULATIONS
1st December, 2018
LEGAL NOTICE 69 of 2019.
The title of these regulations is Support for the
Development of Video Games with a Cultural Dimension Regulations.
In these regulations, unless the context otherwise
requires
"the Act" means the Malta Enterprise Act;
"the Corporation" means Malta Enterprise established
under the Act;
"cultural test" means a points-based test created to assess
the cultural content of a video game;
"the Guidelines" means such guidelines as may be
published by the Corporation from time to time in terms of the
Act;
"single undertaking" shall have the meaning attributed to
it by the Guidelines;
"undertaking" shall have the meaning established under
the Act;
"video game" means a game played on an electronic
device in which the player or players control/s action on video
display;
Any undertaking registered as a limited liability
company engaging in the development of video games as an economic
activity for the purpose of generating profit which is liable to income
tax in Malta, and meeting any additional criteria which may be
established by the Corporation in the Guidelines may be supported
through this incentive.
A video game is deemed to be eligible if
(a)
it meets the criteria established in the Guidelines;
and
(b)
in the administration of the Cultural test, the video
game achieves a score equal or higher to the minimum score
established in the guidelines for the video game to be
SUPPORT FOR THE DEVELOPMENT OF VIDEO
GAMES WITH A CULTURAL DIMENSION
supported, which in any case shall not be less than fifty per cent
(50%) of the total attainable score.
(1)
The maximum support per single undertaking may
not exceed two hundred thousand euro (€200,000) over a period of
three (3) running years.
(2)
The support granted by the Corporation shall be
calculated as a percentage, not exceeding thirty per cent (30%) of the
qualifying costs incurred for the development of the video game as
established in the Guidelines.
(3)
The Corporation may award assistance under these
regulations in the form of a tax credit or cash grant.
(4)
A cash grant awarded shall not exceed twenty per cent
(20%) of the total assistance awarded in terms of any single approval
under these regulations.
(5)
The tax credit referred to in these regulations shall be due
as a deduction from tax payable by an undertaking on its chargeable
income derived from the profits generated from the supported video
game for that year of assessment established in accordance with the
terms and conditions set out in the Guidelines, and, where the tax
credit, for that year of assessment, exceeds the income tax payable on
chargeable income derived from the profits generated from the
supported video game by such an undertaking for that year, the excess
in the tax credit shall be allowed to be carried forward to the
subsequent year of assessment and deemed to be a tax credit for that
year.
Provided that any tax credit not utilised by the third
consecutive year of assessment from the year of assessment when the
tax credit is first due shall not be carried forward to any subsequent
year and shall hence be forfeited.
Provided further that the tax credit shall not give rise to a
right to a refund of tax.
Assistance provided under these regulations shall be in
conformity with the de minimis Regulation as defined in Commission
Regulation (EU) No 1407/2013 of 18 December 2013 on the
application of Articles 107 and 108 of the Treaty on the Functioning of
the European Union to de minimis aid.
(1)
Applications for assistance under these regulations
shall reach the Corporation by not later than 1st October 2020.
(2)
The Corporation shall not award any aid under these
regulations after 31st December 2020.